GPGPU programming for games and science
By: Eberly, David H
Material type: TextLanguage: English Language Publisher: New York A K Peters/CRC Press 2014Edition: 1st edDescription: 469 p. illISBN: 9780429168666Subject(s): Graphics processing units | Computer science- graphics | Computer programming | GPGPUS | Computer gamesDDC classification: 005.1 Online resources: Click here to view.Item type | Current location | Home library | Collection | Call number | Status | Date due | Barcode | Item holds |
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E-books | Main Library Online | Main Library Online | ebooks collection | 005.1 E12 (Browse shelf) | Available | 30790 |
Total holds: 0
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005.1 C517 Software design | 005.1 C55 Computer games and software engineering | 005.1 C55 Computer Programming for Beginners :A Step-By-Step Guide | 005.1 E12 GPGPU programming for games and science | 005.1 M14 Empirical research in software engineering :concepts, analysis, and applications | 005.1 S681 Software engineering for science | 005.131 G56 Automata and computability: programmer's perspective |
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